Shetland-class Multipurpose Frigate
Short Name: | Shetland-class |
Manufacturer: | Unknown |
Faction: | Unspecified (Prefix: SV) |
Crew Size: | 10 |
Size: | Large |
Tags: | Generalist, Service |
Buyable: | Yes |
The Shetland is Miskilamo Spacefaring’s flagship offer and one of their only truly original designs: A huge frigate offering a diverse array of facilities with ample room for expansion at a fraction of the price of the competition. Optimistic customers soon discover the haphazard workmanship and extreme cost-cutting measures common to Miskilamo ships. While Shetlands have plenty of room and a theoretically diverse array of facilities, they come with the minimal amount of equipment needed for those facilities, and a wide array of design deficiencies have given them a grim reputation for driving their crews to paranoid extremes. The waste disposal chute is a frequent feature of such tales, and supposedly a great many Shetland crewmates have met their end by ejection.
Preview | Name | Officer | Slots |
---|---|---|---|
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Captain | Yes | 1 |
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First Mate | Yes | 1 |
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Medical Doctor | No | 1 |
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Ship's Engineer | No | 2 |
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Asteroid Miner | No | 1 |
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Security Detail | No | 1 |
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Deckhand | No | 3 |
The Shetland-class General Purpose Large Frigate has become ubiquitous across the frontier thanks to its reliability and high modularity. A Shetland can be modified to fill virtually any role in a fleet setting. The stock Shetland features a good supply of equipment for general operations.
Supposed reports of crewmates "behaving uncharacteristically" and slaughtering other crewmates are blamed on alleged defects with the on-board atmospherics mixing and filtration system, which so far have remained unsubstantiated.
Gameplay
The Shetland's in-lore ubiquity is satisfyingly ludonarratively harmonic- you'll be seeing a lot of this map, due to it having just a bit of anything and everything. Highlights:
- A cargo console, for ordering things. Ordering things from cargo has, in fact, always worked, and you have never been able to sell crewmates*.
- Medical facilities are about as good as it gets, including an actual surgical table, and a loaded sleeper. There's also an entire medical hardsuit! Isolation room was removed because "people were being locked into it for no reason too much".
- Ore-smelting and storage facilities typically considered standard of ships in these parts, as it's otherwise a bitch to get more fuel for those generators.
- Generators alone provide all of the Shetland's power, but luckily, there's a lot of them, and plenty round-start fuel.
- Usually, you aren't going to be running out of air, but if you somehow manage this, the Shetland's Atmospherics room is fully decked with oxygen, nitrogen, and mix tanks. There's also an RPD, a surprisingly rare luxury around these parts.
- Several large, spacious, empty rooms, intended to be used for basically whatever you want. Spacepod garage, RnD room, a secondary bar in case the cafeteria wasn't enough, seriously, anything.
Engine Startup
The simplest way to start the Shetland TEG.
- Go to the red mixer. Set node 1 (plasma) to 34%, node 2 (oxygen) to 66%, set the pressure to 300kpa, and turn it on.
- Go to the orange gas pump. Set the pressure to 300kpa and turn it on. Once started, you may be able to lower this as far as 50kpa depending on demand.
- Go to the yellow gas pump. If you are at the outpost, wait to turn this on until you undock. Max this out and turn it on. If you're feeling adventurous, replace it with a volume pump to mitigate potential clogs.
- Go to the green air alarm. Unlock it, go to Scrubber Controls, and set scrubber #1 to scrub CO2 and H2O, and set it to extended range.
- Go to the blue igniter button. This should start the engine!
- Go to the purple SMES in the SMES room. Turn the input to max!